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Forest Guardian

               Base
Class     Attack     Fort     Ref     Will
Level     Bonus     Save    Save    Save     Special
1st         +1             +2        +0        +0        Guardian Chant; Pass without Trace
2nd        +2             +3        +0        +0
3rd        +3             +3        +1        +1        Uncanny Dodge (Dex bonus to AC)
4th         +4             +4       +1        +1
5th         +5             +4       +2        +1        Commune with Nature
6th         +6             +5       +2        +2
7th         +7             +5       +3        +2        Uncanny Dodge (can't be flanked)
8th         +8             +6       +3        +2
9th         +9             +6       +4        +3        Speak with Plants; Speak with Animals
10th       +10           +7       +4        +3

Hit dice: d8

Champions of the elven god Eladamiri, Forest Guardians do exactly that -- guard the forests that Eladamiri created from harm and destruction.

Though usually rangers, any elf can become a Guardian, so long as they remain of good alignment.

Race: Elf

Alignment: Any good

Base Attack Bonus: +5

Knowledge (Nature): 5 ranks

Wilderness Lore: 5 ranks

Guardian Chant: A chant unique to Forest Guardians, they may use this chant before or during battle to gain the following benefits:

Immunity to fear checks

+1 morale bonus to attack rolls and saving throws, as per the bless spell

The Guardian Chant affects only on a personal level, and only Guardians, but 5 or more Forest Guardians chanting at the same time has a 50% chance of inspiring other elves and a 25% chance of inspiring other races to get the same benefits.

Pass without Trace: As per the druid spell of the same name.

Uncanny Dodge: As per the barbarian ability.

Commune with Nature: As per the druid spell of the same name.

Speak with Plants/Animals: As per the druid spells of the same name.